[PATCH 4/5] d3d10core: Implement d3d10_device_VSSetConstantBuffers().

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 29 15:44:45 CST 2012


---
 dlls/d3d10core/device.c        |   13 ++++++++++++-
 dlls/wined3d/device.c          |   39 +++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/stateblock.c      |    9 +++++++++
 dlls/wined3d/wined3d.spec      |    1 +
 dlls/wined3d/wined3d_private.h |    2 ++
 include/wine/wined3d.h         |    1 +
 6 files changed, 64 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index dff8fd3..6c25e7b 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -117,8 +117,19 @@ static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
 {
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
             iface, start_slot, buffer_count, buffers);
+
+    for (i = 0; i < buffer_count; ++i)
+    {
+        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
+
+        wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
+                buffer ? buffer->wined3d_buffer : NULL);
+    }
 }
 
 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c52882b..1aecff8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2532,6 +2532,45 @@ struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wine
     return device->stateBlock->state.vertex_shader;
 }
 
+void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
+{
+    struct wined3d_buffer *prev;
+
+    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
+
+    if (idx >= MAX_CONSTANT_BUFFERS)
+    {
+        WARN("Invalid constant buffer index %u.\n", idx);
+        return;
+    }
+
+    prev = device->updateStateBlock->state.vs_cb[idx];
+    device->updateStateBlock->state.vs_cb[idx] = buffer;
+
+    if (device->isRecordingState)
+    {
+        if (buffer)
+            wined3d_buffer_incref(buffer);
+        if (prev)
+            wined3d_buffer_decref(prev);
+        return;
+    }
+
+    if (prev != buffer)
+    {
+        if (buffer)
+        {
+            InterlockedIncrement(&buffer->resource.bind_count);
+            wined3d_buffer_incref(buffer);
+        }
+        if (prev)
+        {
+            InterlockedDecrement(&prev->resource.bind_count);
+            wined3d_buffer_decref(prev);
+        }
+    }
+}
+
 HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
         UINT start_register, const BOOL *constants, UINT bool_count)
 {
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 9b71486..11d8fa8 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -521,6 +521,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
         wined3d_shader_decref(shader);
     }
 
+    for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
+    {
+        if ((buffer = state->vs_cb[i]))
+        {
+            state->vs_cb[i] = NULL;
+            wined3d_buffer_decref(buffer);
+        }
+    }
+
     if ((shader = state->geometry_shader))
     {
         state->geometry_shader = NULL;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index d664c76..66dc056 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -140,6 +140,7 @@
 @ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
 @ cdecl wined3d_device_set_vertex_shader(ptr ptr)
 @ cdecl wined3d_device_set_viewport(ptr ptr)
+@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
 @ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
 @ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
 @ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fb1a6be..3610fc3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -162,6 +162,7 @@ void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
 #define MAX_COMBINED_SAMPLERS   (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
 #define MAX_ACTIVE_LIGHTS       8
 #define MAX_CLIPPLANES          WINED3DMAXUSERCLIPPLANES
+#define MAX_CONSTANT_BUFFERS    15
 
 struct min_lookup
 {
@@ -2299,6 +2300,7 @@ struct wined3d_state
     GLenum gl_primitive_type;
 
     struct wined3d_shader *vertex_shader;
+    struct wined3d_buffer *vs_cb[MAX_CONSTANT_BUFFERS];
     BOOL vs_consts_b[MAX_CONST_B];
     INT vs_consts_i[MAX_CONST_I * 4];
     float *vs_consts_f;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index b540991..9506f81 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2244,6 +2244,7 @@ void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device
         struct wined3d_vertex_declaration *declaration);
 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
+void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
         UINT start_register, const BOOL *constants, UINT bool_count);
 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
-- 
1.7.8.6




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