[PATCH 2/5] d3d10core: Implement d3d10_device_OMGetDepthStencilState().
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 2 15:15:37 CDT 2012
---
dlls/d3d10core/device.c | 9 ++++++++-
1 files changed, 8 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 78d930b..ae3b865 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -572,8 +572,15 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
- FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+
+ TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
iface, depth_stencil_state, stencil_ref);
+
+ if ((*depth_stencil_state = device->depth_stencil_state
+ ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
+ ID3D10DepthStencilState_AddRef(*depth_stencil_state);
+ *stencil_ref = device->stencil_ref;
}
static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
--
1.7.8.6
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