[PATCH 4/5] wined3d: Fix the SM3 int and bool vs constant limits.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 8 14:32:41 CDT 2012


This was reported by Eduard_Munteanu on IRC.
---
 dlls/wined3d/shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 9223dce..aac19ae 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1796,8 +1796,8 @@ static void vertexshader_set_limits(struct wined3d_shader *shader)
 
         case WINED3D_SHADER_VERSION(3, 0):
             shader->limits.temporary = 32;
-            shader->limits.constant_bool = 32;
-            shader->limits.constant_int = 32;
+            shader->limits.constant_bool = 16;
+            shader->limits.constant_int = 16;
             shader->limits.address = 1;
             shader->limits.packed_output = 12;
             shader->limits.sampler = 4;
-- 
1.7.8.6




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