[PATCH 1/5] wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 9 13:41:47 CDT 2012
---
dlls/wined3d/glsl_shader.c | 10 +++++++++-
1 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e2d2bb9..66c1e9d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3120,6 +3120,14 @@ static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
src0_param.param_str, shader_glsl_get_rel_op(ins->flags), src1_param.param_str);
}
+static void shader_glsl_breakp(const struct wined3d_shader_instruction *ins)
+{
+ struct glsl_src_param src_param;
+
+ shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
+ shader_addline(ins->ctx->buffer, "if (bool(%s)) break;\n", src_param.param_str);
+}
+
static void shader_glsl_label(const struct wined3d_shader_instruction *ins)
{
shader_addline(ins->ctx->buffer, "}\n");
@@ -5131,7 +5139,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_BEM */ shader_glsl_bem,
/* WINED3DSIH_BREAK */ shader_glsl_break,
/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
- /* WINED3DSIH_BREAKP */ NULL,
+ /* WINED3DSIH_BREAKP */ shader_glsl_breakp,
/* WINED3DSIH_CALL */ shader_glsl_call,
/* WINED3DSIH_CALLNZ */ shader_glsl_callnz,
/* WINED3DSIH_CMP */ shader_glsl_cmp,
--
1.7.8.6
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