[PATCH 1/5] wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader backend.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 9 13:41:47 CDT 2012


---
 dlls/wined3d/glsl_shader.c |   10 +++++++++-
 1 files changed, 9 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e2d2bb9..66c1e9d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3120,6 +3120,14 @@ static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
             src0_param.param_str, shader_glsl_get_rel_op(ins->flags), src1_param.param_str);
 }
 
+static void shader_glsl_breakp(const struct wined3d_shader_instruction *ins)
+{
+    struct glsl_src_param src_param;
+
+    shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
+    shader_addline(ins->ctx->buffer, "if (bool(%s)) break;\n", src_param.param_str);
+}
+
 static void shader_glsl_label(const struct wined3d_shader_instruction *ins)
 {
     shader_addline(ins->ctx->buffer, "}\n");
@@ -5131,7 +5139,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_BEM                   */ shader_glsl_bem,
     /* WINED3DSIH_BREAK                 */ shader_glsl_break,
     /* WINED3DSIH_BREAKC                */ shader_glsl_breakc,
-    /* WINED3DSIH_BREAKP                */ NULL,
+    /* WINED3DSIH_BREAKP                */ shader_glsl_breakp,
     /* WINED3DSIH_CALL                  */ shader_glsl_call,
     /* WINED3DSIH_CALLNZ                */ shader_glsl_callnz,
     /* WINED3DSIH_CMP                   */ shader_glsl_cmp,
-- 
1.7.8.6




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