[PATCH 2/5] wined3d: Implement WINED3DSIH_DIV in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 9 13:41:48 CDT 2012
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 66c1e9d..708c6d8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2197,6 +2197,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_ADD: op = '+'; break;
case WINED3DSIH_AND: op = '&'; break;
+ case WINED3DSIH_DIV: op = '/'; break;
case WINED3DSIH_MUL: op = '*'; break;
case WINED3DSIH_SUB: op = '-'; break;
default:
@@ -5154,7 +5155,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DEF */ shader_glsl_nop,
/* WINED3DSIH_DEFB */ shader_glsl_nop,
/* WINED3DSIH_DEFI */ shader_glsl_nop,
- /* WINED3DSIH_DIV */ NULL,
+ /* WINED3DSIH_DIV */ shader_glsl_binop,
/* WINED3DSIH_DP2ADD */ shader_glsl_dp2add,
/* WINED3DSIH_DP3 */ shader_glsl_dot,
/* WINED3DSIH_DP4 */ shader_glsl_dot,
--
1.7.8.6
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