[PATCH 5/5] wined3d: Implement WINED3DSIH_LT in the GLSL shader backend.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 10 15:22:20 CDT 2012


---
 dlls/wined3d/glsl_shader.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c492687..e4f9477 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2239,6 +2239,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_EQ:  op = "equal"; break;
             case WINED3DSIH_GE:  op = "greaterThanEqual"; break;
             case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
+            case WINED3DSIH_LT:  op = "lessThan"; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -2255,6 +2256,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_EQ:  op = "=="; break;
             case WINED3DSIH_GE:  op = ">="; break;
             case WINED3DSIH_IGE: op = ">="; break;
+            case WINED3DSIH_LT:  op = "<"; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -5291,7 +5293,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_LOGP                  */ shader_glsl_log,
     /* WINED3DSIH_LOOP                  */ shader_glsl_loop,
     /* WINED3DSIH_LRP                   */ shader_glsl_lrp,
-    /* WINED3DSIH_LT                    */ NULL,
+    /* WINED3DSIH_LT                    */ shader_glsl_relop,
     /* WINED3DSIH_M3x2                  */ shader_glsl_mnxn,
     /* WINED3DSIH_M3x3                  */ shader_glsl_mnxn,
     /* WINED3DSIH_M3x4                  */ shader_glsl_mnxn,
-- 
1.7.8.6




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