[PATCH 5/5] wined3d: Implement WINED3DSIH_LT in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 10 15:22:20 CDT 2012
---
dlls/wined3d/glsl_shader.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c492687..e4f9477 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2239,6 +2239,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
+ case WINED3DSIH_LT: op = "lessThan"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -2255,6 +2256,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
case WINED3DSIH_IGE: op = ">="; break;
+ case WINED3DSIH_LT: op = "<"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -5291,7 +5293,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_LOGP */ shader_glsl_log,
/* WINED3DSIH_LOOP */ shader_glsl_loop,
/* WINED3DSIH_LRP */ shader_glsl_lrp,
- /* WINED3DSIH_LT */ NULL,
+ /* WINED3DSIH_LT */ shader_glsl_relop,
/* WINED3DSIH_M3x2 */ shader_glsl_mnxn,
/* WINED3DSIH_M3x3 */ shader_glsl_mnxn,
/* WINED3DSIH_M3x4 */ shader_glsl_mnxn,
--
1.7.8.6
More information about the wine-patches
mailing list