[PATCH 2/5] d3dcompiler: Add a trace to D3DAssemble.

Matteo Bruni mbruni at codeweavers.com
Thu Oct 11 12:48:46 CDT 2012


---
 dlls/d3dcompiler_43/compiler.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 04fc66d..caa6080 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -475,6 +475,10 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
 {
     HRESULT hr;
 
+    TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x,\n"
+            "shader %p, error_messages %p\n",
+            data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
+
     EnterCriticalSection(&wpp_mutex);
 
     /* TODO: flags */
-- 
1.7.8.6




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