[PATCH 3/5] wined3d: Implement WINED3DSIH_UTOF in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 12 06:03:56 CDT 2012
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dd1c8e0..ff0cdc7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5383,7 +5383,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
/* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_USHR */ NULL,
- /* WINED3DSIH_UTOF */ NULL,
+ /* WINED3DSIH_UTOF */ shader_glsl_to_float,
/* WINED3DSIH_XOR */ shader_glsl_binop,
};
--
1.7.8.6
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