[PATCH 2/5] wined3d: Explicitly check the shader type in shader_glsl_mov().

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 15 15:26:18 CDT 2012


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ff3c7e4..388f438 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2314,7 +2314,7 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
     /* In vs_1_1 WINED3DSIO_MOV can write to the address register. In later
      * shader versions WINED3DSIO_MOVA is used for this. */
     if (ins->ctx->reg_maps->shader_version.major == 1
-            && !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)
+            && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX
             && ins->dst[0].reg.type == WINED3DSPR_ADDR)
     {
         /* This is a simple floor() */
-- 
1.7.8.6




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