[PATCH 2/6] d3dcompiler: Improve a Nvidia GPU recognition fallback.

Matteo Bruni mbruni at codeweavers.com
Tue Oct 16 09:33:00 CDT 2012


---
 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4406d70..3eb5eb0 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2136,7 +2136,7 @@ static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_
     if (d3d_level >= 10)
         return CARD_NVIDIA_GEFORCE_8800GTX;
     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
-        return CARD_NVIDIA_GEFORCE_6200;
+        return CARD_NVIDIA_GEFORCE_6800;
     if (d3d_level >= 9)
         return CARD_NVIDIA_GEFORCEFX_5800;
     if (d3d_level >= 8)
-- 
1.7.8.6




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