[PATCH 2/6] d3dcompiler: Improve a Nvidia GPU recognition fallback.
Matteo Bruni
mbruni at codeweavers.com
Tue Oct 16 09:33:00 CDT 2012
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4406d70..3eb5eb0 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2136,7 +2136,7 @@ static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_
if (d3d_level >= 10)
return CARD_NVIDIA_GEFORCE_8800GTX;
if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
- return CARD_NVIDIA_GEFORCE_6200;
+ return CARD_NVIDIA_GEFORCE_6800;
if (d3d_level >= 9)
return CARD_NVIDIA_GEFORCEFX_5800;
if (d3d_level >= 8)
--
1.7.8.6
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