[PATCH 1/5] wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 16 15:43:09 CDT 2012


---
 dlls/wined3d/glsl_shader.c |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 388f438..199695b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1562,6 +1562,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             }
             break;
 
+        case WINED3DSPR_PRIMID:
+            sprintf(register_name, "uint(gl_PrimitiveIDIn)");
+            break;
+
         default:
             FIXME("Unhandled register type %#x.\n", reg->type);
             sprintf(register_name, "unrecognized_register");
@@ -1649,7 +1653,7 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i
     shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
     shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
 
-    if (wined3d_src->reg.type == WINED3DSPR_IMMCONST)
+    if (wined3d_src->reg.type == WINED3DSPR_IMMCONST || wined3d_src->reg.type == WINED3DSPR_PRIMID)
     {
         shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
     }
-- 
1.7.8.6




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