[PATCH 3/5] wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 18 15:12:51 CDT 2012
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 57119e1..993b547 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2530,6 +2530,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EXP: instruction = "exp2"; break;
case WINED3DSIH_DSX: instruction = "dFdx"; break;
case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
+ case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
default: instruction = "";
FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx);
break;
@@ -5432,7 +5433,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RCP */ shader_glsl_rcp,
/* WINED3DSIH_REP */ shader_glsl_rep,
/* WINED3DSIH_RET */ shader_glsl_ret,
- /* WINED3DSIH_ROUND_NI */ NULL,
+ /* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
/* WINED3DSIH_RSQ */ shader_glsl_rsq,
/* WINED3DSIH_SAMPLE */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
--
1.7.8.6
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