[PATCH 2/3] d3drm: Fix child leak.
Christian Costa
titan.costa at gmail.com
Sun Oct 21 07:51:25 CDT 2012
---
dlls/d3drm/meshbuilder.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 79b5d74..180a8a9 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -1260,6 +1260,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
if (FAILED(hr))
{
hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
+ IDirectXFileObject_Release(child);
if (FAILED(hr))
goto end;
@@ -1268,6 +1269,10 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
if (FAILED(hr))
goto end;
}
+ else
+ {
+ IDirectXFileObject_Release(child);
+ }
hr = Direct3DRMMaterial_create(&material);
if (FAILED(hr))
@@ -1357,9 +1362,14 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
i++;
}
if (hr == S_OK)
+ {
+ IDirectXFileObject_Release(child);
WARN("Found more sub-objects than expected\n");
+ }
else if (hr != DXFILEERR_NOMOREOBJECTS)
+ {
goto end;
+ }
hr = S_OK;
}
else
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