[PATCH 1/5] d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 29 19:01:44 CDT 2012
---
dlls/d3d9/tests/visual.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index b6763099..03678d0 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6934,11 +6934,10 @@ static void srgbtexture_test(IDirect3DDevice9 *device)
* texture stage state to render a quad using that texture. The resulting
* color components should be 0x36 (~ 0.21), per this formula:
* linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
- * This is true where srgb_color > 0.04045.
- */
+ * This is true where srgb_color > 0.04045. */
+ struct IDirect3DTexture9 *texture = NULL;
IDirect3D9 *d3d = NULL;
HRESULT hr;
- LPDIRECT3DTEXTURE9 texture = NULL;
LPDIRECT3DSURFACE9 surface = NULL;
D3DLOCKED_RECT lr;
DWORD color;
--
1.7.8.6
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