[PATCH 3/5] d3d9/tests: Avoid LPDIRECT3DSURFACE9.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 29 19:01:46 CDT 2012
---
dlls/d3d9/tests/visual.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 8d49fa4..5bb50f7 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6936,9 +6936,9 @@ static void srgbtexture_test(IDirect3DDevice9 *device)
* linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
* This is true where srgb_color > 0.04045. */
struct IDirect3DTexture9 *texture = NULL;
+ struct IDirect3DSurface9 *surface = NULL;
IDirect3D9 *d3d = NULL;
HRESULT hr;
- LPDIRECT3DSURFACE9 surface = NULL;
D3DLOCKED_RECT lr;
DWORD color;
float quad[] = {
--
1.7.8.6
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