[PATCH 3/5] d3d9/tests: Avoid LPDIRECT3DSURFACE9.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 29 19:01:46 CDT 2012


---
 dlls/d3d9/tests/visual.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 8d49fa4..5bb50f7 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6936,9 +6936,9 @@ static void srgbtexture_test(IDirect3DDevice9 *device)
      *    linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
      * This is true where srgb_color > 0.04045. */
     struct IDirect3DTexture9 *texture = NULL;
+    struct IDirect3DSurface9 *surface = NULL;
     IDirect3D9 *d3d = NULL;
     HRESULT hr;
-    LPDIRECT3DSURFACE9 surface = NULL;
     D3DLOCKED_RECT lr;
     DWORD color;
     float quad[] = {
-- 
1.7.8.6




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