d3dx9_36 [patch 1/2]: Implement D3DXSHEvalDirectionalLight

Nozomi Kodama nozomi.kodama at yahoo.com
Fri Sep 14 04:07:47 CDT 2012


Hello


one remark about this patch.

Test in real windows shows that D3DXSHEvalDirectionalLight accepts order > D3DXSH_MAXORDER or order < D3DXSH_MINORDER.
But in these cases, the colour outputs are unpredictable. For the same calling arguments, D3DSXHEvalDirectionalLight returns different colours.

That explains the simplicity of the implementation of this function.

Nozomi.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20120914/7fe196c7/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-Implement-D3DXSHEvalDirectionalLight.patch
Type: application/octet-stream
Size: 10359 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20120914/7fe196c7/attachment-0001.obj>


More information about the wine-patches mailing list