[PATCH 2/4] d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 14 06:11:32 CDT 2012
---
dlls/d3d10core/tests/device.c | 64 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 64 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 6b40d73..865dde6 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -297,6 +297,69 @@ static void test_create_rendertarget_view(ID3D10Device *device)
ID3D10Texture2D_Release(texture);
}
+static void test_create_shader_resource_view(ID3D10Device *device)
+{
+ D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
+ D3D10_TEXTURE2D_DESC texture_desc;
+ ID3D10ShaderResourceView *srview;
+ D3D10_BUFFER_DESC buffer_desc;
+ ID3D10Texture2D *texture;
+ ID3D10Buffer *buffer;
+ HRESULT hr;
+
+ buffer_desc.ByteWidth = 1024;
+ buffer_desc.Usage = D3D10_USAGE_DEFAULT;
+ buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+ buffer_desc.CPUAccessFlags = 0;
+ buffer_desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
+
+ hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, NULL, &srview);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ srv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
+ U(srv_desc).Buffer.ElementOffset = 0;
+ U(srv_desc).Buffer.ElementWidth = 64;
+
+ hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
+ ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
+
+ ID3D10ShaderResourceView_Release(srview);
+ ID3D10Buffer_Release(buffer);
+
+ texture_desc.Width = 512;
+ texture_desc.Height = 512;
+ texture_desc.MipLevels = 0;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.Usage = D3D10_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
+
+ hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview);
+ ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
+
+ ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
+ ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
+ ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D,
+ "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
+ ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
+ U(srv_desc).Texture2D.MostDetailedMip);
+ ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
+
+ ID3D10ShaderResourceView_Release(srview);
+ ID3D10Texture2D_Release(texture);
+}
+
static void test_create_shader(ID3D10Device *device)
{
#if 0
@@ -447,6 +510,7 @@ START_TEST(device)
test_create_texture3d(device);
test_create_depthstencil_view(device);
test_create_rendertarget_view(device);
+ test_create_shader_resource_view(device);
test_create_shader(device);
refcount = ID3D10Device_Release(device);
--
1.7.8.6
More information about the wine-patches
mailing list