[PATCH 3/5] wined3d: wined3d_device_set_material() never fails.

Henri Verbeet hverbeet at codeweavers.com
Mon Sep 17 14:48:51 CDT 2012


---
 dlls/d3d8/device.c     |    5 ++---
 dlls/d3d9/device.c     |    5 ++---
 dlls/ddraw/device.c    |    5 ++---
 dlls/wined3d/device.c  |    6 ++----
 include/wine/wined3d.h |    2 +-
 5 files changed, 9 insertions(+), 14 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index e5c2605..7ff67ab 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1333,16 +1333,15 @@ static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPO
 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    HRESULT hr;
 
     TRACE("iface %p, material %p.\n", iface, material);
 
     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
     wined3d_mutex_lock();
-    hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
+    wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 3bbdd78..ef51f25 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1399,16 +1399,15 @@ static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEW
 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
-    HRESULT hr;
 
     TRACE("iface %p, material %p.\n", iface, material);
 
     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
     wined3d_mutex_lock();
-    hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
+    wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index f0bd56a..9162e92 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5089,7 +5089,6 @@ static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *ifac
 static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 {
     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
-    HRESULT hr;
 
     TRACE("iface %p, material %p.\n", iface, material);
 
@@ -5098,10 +5097,10 @@ static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
 
     wined3d_mutex_lock();
     /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
-    hr = wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
+    wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
     wined3d_mutex_unlock();
 
-    return hr_ddraw_from_wined3d(hr);
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 903d589..e4da126 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2168,7 +2168,7 @@ HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
+void CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
 {
     TRACE("device %p, material %p.\n", device, material);
 
@@ -2179,12 +2179,10 @@ HRESULT CDECL wined3d_device_set_material(struct wined3d_device *device, const s
     if (device->isRecordingState)
     {
         TRACE("Recording... not performing anything.\n");
-        return WINED3D_OK;
+        return;
     }
 
     device_invalidate_state(device, STATE_MATERIAL);
-
-    return WINED3D_OK;
 }
 
 HRESULT CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c3e1c19..2bc112a 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2207,7 +2207,7 @@ void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
         UINT light_idx, const struct wined3d_light *light);
 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
-HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
+void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
-- 
1.7.8.6




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