[PATCH 1/5] d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState().
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 18 15:13:55 CDT 2012
---
dlls/d3d10core/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 1e54db2..b6c29f4 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1091,7 +1091,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
struct d3d10_sampler_state *object;
HRESULT hr;
- FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
+ TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
--
1.7.8.6
More information about the wine-patches
mailing list