wined3d: Remove an unwanted trailing '\n' in shader_dump_register().
Francois Gouget
fgouget at free.fr
Wed Sep 19 13:43:15 CDT 2012
---
The other paths in that function don't output a trailing '\n'. My
understanding is that it is the callers of shader_dump_register() that
are supposed to put out a trailing '\n' where it makes sense (i.e.
after other output).
dlls/wined3d/shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index aaf3446..a5d503a 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1037,7 +1037,7 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
reg->immconst_data[2], reg->immconst_data[3]);
break;
default:
- TRACE("<unhandled data type %#x>\n", reg->data_type);
+ TRACE("<unhandled data type %#x>", reg->data_type);
break;
}
break;
--
1.7.10.4
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