[PATCH 1/5] d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 19 14:50:19 CDT 2012
---
dlls/d3d10core/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index b6c29f4..00a34a9 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -947,6 +947,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
{
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
+ return hr;
}
TRACE("Created geometry shader %p.\n", object);
--
1.7.8.6
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