[PATCH 1/5] d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 19 14:50:19 CDT 2012


---
 dlls/d3d10core/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index b6c29f4..00a34a9 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -947,6 +947,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
     {
         WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
+        return hr;
     }
 
     TRACE("Created geometry shader %p.\n", object);
-- 
1.7.8.6




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