[PATCH 2/5] d3d10: Implement d3d10_effect_shader_variable_GetPixelShader().

Henri Verbeet hverbeet at codeweavers.com
Sun Sep 23 15:14:46 CDT 2012


---
 dlls/d3d10/effect.c |   20 ++++++++++++++++++--
 1 files changed, 18 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 902bf5a..edb216b 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -5665,9 +5665,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
         ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
 {
-    FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
+    struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
+    struct d3d10_effect_shader_variable *s;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
+
+    if (v->type->element_count)
+        v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
+
+    if (v->type->basetype != D3D10_SVT_PIXELSHADER)
+    {
+        WARN("Shader is not a pixel shader.\n");
+        return E_FAIL;
+    }
+
+    s = v->data;
+    if ((*shader = s->shader.ps))
+        ID3D10PixelShader_AddRef(*shader);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
-- 
1.7.8.6




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