[PATCH 5/5] wined3d: Take the data type of immediates into account in shader_glsl_get_register_name().

Henri Verbeet hverbeet at codeweavers.com
Sun Sep 23 15:14:49 CDT 2012


---
 dlls/wined3d/glsl_shader.c |   44 ++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 40 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5c0cdfb..14d165b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1478,13 +1478,49 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             switch (reg->immconst_type)
             {
                 case WINED3D_IMMCONST_SCALAR:
-                    sprintf(register_name, "%.8e", *(const float *)reg->immconst_data);
+                    switch (reg->data_type)
+                    {
+                        case WINED3D_DATA_FLOAT:
+                            sprintf(register_name, "%.8e", *(const float *)reg->immconst_data);
+                            break;
+                        case WINED3D_DATA_INT:
+                            sprintf(register_name, "%#x", reg->immconst_data[0]);
+                            break;
+                        case WINED3D_DATA_RESOURCE:
+                        case WINED3D_DATA_SAMPLER:
+                        case WINED3D_DATA_UINT:
+                            sprintf(register_name, "%#xu", reg->immconst_data[0]);
+                            break;
+                        default:
+                            sprintf(register_name, "<unhandled data type %#x>", reg->data_type);
+                            break;
+                    }
                     break;
 
                 case WINED3D_IMMCONST_VEC4:
-                    sprintf(register_name, "vec4(%.8e, %.8e, %.8e, %.8e)",
-                            *(const float *)&reg->immconst_data[0], *(const float *)&reg->immconst_data[1],
-                            *(const float *)&reg->immconst_data[2], *(const float *)&reg->immconst_data[3]);
+                    switch (reg->data_type)
+                    {
+                        case WINED3D_DATA_FLOAT:
+                            sprintf(register_name, "vec4(%.8e, %.8e, %.8e, %.8e)",
+                                    *(const float *)&reg->immconst_data[0], *(const float *)&reg->immconst_data[1],
+                                    *(const float *)&reg->immconst_data[2], *(const float *)&reg->immconst_data[3]);
+                            break;
+                        case WINED3D_DATA_INT:
+                            sprintf(register_name, "ivec4(%#x, %#x, %#x, %#x)",
+                                    reg->immconst_data[0], reg->immconst_data[1],
+                                    reg->immconst_data[2], reg->immconst_data[3]);
+                            break;
+                        case WINED3D_DATA_RESOURCE:
+                        case WINED3D_DATA_SAMPLER:
+                        case WINED3D_DATA_UINT:
+                            sprintf(register_name, "uvec4(%#xu, %#xu, %#xu, %#xu)",
+                                    reg->immconst_data[0], reg->immconst_data[1],
+                                    reg->immconst_data[2], reg->immconst_data[3]);
+                            break;
+                        default:
+                            sprintf(register_name, "<unhandled data type %#x>", reg->data_type);
+                            break;
+                    }
                     break;
 
                 default:
-- 
1.7.8.6




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