[PATCH 1/8] wined3d: Remove useless glClearxxx calls.

Matteo Bruni mbruni at codeweavers.com
Tue Apr 9 18:35:39 CDT 2013


---
 dlls/wined3d/context.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index cf65225..90038ca 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1464,14 +1464,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
     gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
 
     TRACE("Setting up the screen\n");
-    /* Clear the screen */
-    gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
-    checkGLcall("glClearColor");
-    gl_info->gl_ops.gl.p_glClearIndex(0);
-    gl_info->gl_ops.gl.p_glClearDepth(1);
-    gl_info->gl_ops.gl.p_glClearStencil(0xffff);
-
-    checkGLcall("glClear");
 
     gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
     checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
-- 
1.8.1.5




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