[PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().

Matteo Bruni mbruni at codeweavers.com
Tue Apr 9 18:35:46 CDT 2013


---
 dlls/wined3d/utils.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index da8fc7b..5010676 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1038,6 +1038,9 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
     GLenum status;
     GLuint tex;
 
+    if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
+        return;
+
     while (gl_info->gl_ops.gl.p_glGetError());
     gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
 
-- 
1.8.1.5




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