[PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().
Matteo Bruni
mbruni at codeweavers.com
Tue Apr 9 18:35:46 CDT 2013
---
dlls/wined3d/utils.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index da8fc7b..5010676 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1038,6 +1038,9 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
GLenum status;
GLuint tex;
+ if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
+ return;
+
while (gl_info->gl_ops.gl.p_glGetError());
gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
--
1.8.1.5
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