[PATCH 1/2] wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.

Matteo Bruni mbruni at codeweavers.com
Thu Apr 11 09:34:30 CDT 2013


---
 dlls/wined3d/utils.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d7cec9b..da8fc7b 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -925,7 +925,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
             ARB_FRAMEBUFFER_OBJECT,     NULL},
-    {WINED3DFMT_NULL,                   GL_RGBA8,                         GL_RGBA8,                               0,
+    {WINED3DFMT_NULL,                   0,                                0,                                      0,
             GL_RGBA,                    GL_UNSIGNED_INT_8_8_8_8_REV,      0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
             ARB_FRAMEBUFFER_OBJECT,     NULL},
-- 
1.8.1.5




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