[PATCH 4/5] d3drm: Avoid LPD3DRMPMESHLOADSTATUS.

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 15 01:14:54 CDT 2013


---
 include/d3drmobj.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 47e4d48..ea09186 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -2021,7 +2021,7 @@ DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh,IDirect3DRMVisual)
     /*** IDirect3DRMProgressiveMesh methods ***/
     STDMETHOD(Load) (THIS_ LPVOID pObjLocation, LPVOID pObjId, D3DRMLOADOPTIONS dloLoadflags,
         D3DRMLOADTEXTURECALLBACK pCallback, LPVOID lpArg) PURE;
-    STDMETHOD(GetLoadStatus) (THIS_ LPD3DRMPMESHLOADSTATUS pStatus) PURE;
+    STDMETHOD(GetLoadStatus) (THIS_ D3DRMPMESHLOADSTATUS *status) PURE;
     STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
     STDMETHOD(Abort) (THIS_ DWORD flags) PURE;
     STDMETHOD(GetFaceDetail) (THIS_ LPDWORD pCount) PURE;
-- 
1.8.1.5




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