[PATCH 4/5] d3drm: Avoid LPD3DRMPMESHLOADSTATUS.
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 15 01:14:54 CDT 2013
---
include/d3drmobj.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 47e4d48..ea09186 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -2021,7 +2021,7 @@ DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh,IDirect3DRMVisual)
/*** IDirect3DRMProgressiveMesh methods ***/
STDMETHOD(Load) (THIS_ LPVOID pObjLocation, LPVOID pObjId, D3DRMLOADOPTIONS dloLoadflags,
D3DRMLOADTEXTURECALLBACK pCallback, LPVOID lpArg) PURE;
- STDMETHOD(GetLoadStatus) (THIS_ LPD3DRMPMESHLOADSTATUS pStatus) PURE;
+ STDMETHOD(GetLoadStatus) (THIS_ D3DRMPMESHLOADSTATUS *status) PURE;
STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
STDMETHOD(Abort) (THIS_ DWORD flags) PURE;
STDMETHOD(GetFaceDetail) (THIS_ LPDWORD pCount) PURE;
--
1.8.1.5
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