[PATCH 5/5] wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders
Stefan Dösinger
stefan at codeweavers.com
Tue Apr 16 07:48:36 CDT 2013
---
dlls/wined3d/glsl_shader.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c84d73b..6005979 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5129,6 +5129,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "#version 120\n");
+ if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
+ shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
+
shader_addline(buffer, "vec4 tmp0, tmp1;\n");
shader_addline(buffer, "vec4 ret;\n");
if (tempreg_used || settings->sRGB_write)
--
1.8.1.5
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