[PATCH 1/5] wined3d: Get rid of the unused TRACE_STRIDED macro.

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 22 08:18:42 CDT 2013


---
 dlls/wined3d/wined3d_private.h | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 17f3a68..39995a0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -863,12 +863,6 @@ do {                                                                \
 #define checkGLcall(A) do {} while(0)
 #endif
 
-/* Trace vector and strided data information */
-#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
-        TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
-        si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
-        debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
-
 /* Global variables */
 extern const struct wined3d_matrix identity DECLSPEC_HIDDEN;
 
-- 
1.8.1.5




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