[PATCH 4/5] d3d9/tests: Don't test for equality in d3d9's depth_blit_test

Stefan Dösinger stefan at codeweavers.com
Wed Apr 24 06:13:48 CDT 2013


Am 2013-04-24 12:08, schrieb Henri Verbeet:
> On 24 April 2013 11:29, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> This makes the test pass on nv40 GPUs on Linux. I'm not sure if testing
>> equality was intentional or an accident, if it was intentional please
>> ignore this patch.
>>
> I don't quite remember, but probably not. Arguably the nicer way to
> fix it is to change the z-value for quad1 to 0.33f though.
Here you go :-)
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