[PATCH] d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is not more a stub.
Christian Costa
titan.costa at gmail.com
Thu Apr 25 15:25:13 CDT 2013
---
dlls/d3dcompiler_43/compiler.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 86e8b44..4942985 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -605,8 +605,8 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
{
HRESULT hr;
- FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
- "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n",
+ TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
+ "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages);
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