[PATCH 3/5] wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 21 01:29:29 CDT 2013


---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ab93a3..e16a4b8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1611,7 +1611,7 @@ HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device
 
     TRACE("device %p, stream_idx %u, divider %p.\n", device, stream_idx, divider);
 
-    stream = &device->updateStateBlock->state.streams[stream_idx];
+    stream = &device->stateBlock->state.streams[stream_idx];
     *divider = stream->flags | stream->frequency;
 
     TRACE("Returning %#x.\n", *divider);
-- 
1.8.1.5




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