[PATCH 4/5] d3dx9: Avoid LPD3DXMATRIX.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 21 01:29:30 CDT 2013
---
dlls/d3dx9_36/skin.c | 2 +-
dlls/d3dx9_36/tests/math.c | 2 +-
include/d3dx9mesh.h | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/skin.c b/dlls/d3dx9_36/skin.c
index c3857d6..85c4d64 100644
--- a/dlls/d3dx9_36/skin.c
+++ b/dlls/d3dx9_36/skin.c
@@ -285,7 +285,7 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface
return D3D_OK;
}
-static LPD3DXMATRIX WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
+static D3DXMATRIX * WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
index 5f92729..9f30f52 100644
--- a/dlls/d3dx9_36/tests/math.c
+++ b/dlls/d3dx9_36/tests/math.c
@@ -234,7 +234,7 @@ static void D3DXFresnelTest(void)
static void D3DXMatrixTest(void)
{
D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
- LPD3DXMATRIX funcpointer;
+ D3DXMATRIX *funcpointer;
D3DXPLANE plane;
D3DXQUATERNION q, r;
D3DXVECTOR3 at, axis, eye, last;
diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h
index 8fee738..1347a79 100644
--- a/include/d3dx9mesh.h
+++ b/include/d3dx9mesh.h
@@ -529,7 +529,7 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
- STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
+ STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
--
1.8.1.5
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