[PATCH 4/5] wined3d: Remove locked and dirty boxes from volumes

Stefan Dösinger stefan at codeweavers.com
Wed Aug 21 17:30:41 CDT 2013


---
 dlls/wined3d/texture.c         |  2 --
 dlls/wined3d/volume.c          | 40 ----------------------------------------
 dlls/wined3d/wined3d_private.h |  4 ----
 3 files changed, 46 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 7a09445..f918540 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1095,7 +1095,6 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB
         for (i = 0; i < texture->level_count; ++i)
         {
             struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i]);
-            volume_add_dirty_box(volume, NULL);
             wined3d_volume_load(volume, context, texture->flags & WINED3D_TEXTURE_IS_SRGB);
         }
     }
@@ -1113,7 +1112,6 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB
 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
         const struct wined3d_box *dirty_region)
 {
-    volume_add_dirty_box(volume_from_resource(sub_resource), dirty_region);
 }
 
 static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 14a5d5d..0852a7a 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -48,28 +48,6 @@ static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct
     container->texture_ops->texture_bind(container, context, FALSE);
 }
 
-void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box)
-{
-    if (dirty_box)
-    {
-        volume->lockedBox.left = min(volume->lockedBox.left, dirty_box->left);
-        volume->lockedBox.top = min(volume->lockedBox.top, dirty_box->top);
-        volume->lockedBox.front = min(volume->lockedBox.front, dirty_box->front);
-        volume->lockedBox.right = max(volume->lockedBox.right, dirty_box->right);
-        volume->lockedBox.bottom = max(volume->lockedBox.bottom, dirty_box->bottom);
-        volume->lockedBox.back = max(volume->lockedBox.back, dirty_box->back);
-    }
-    else
-    {
-        volume->lockedBox.left = 0;
-        volume->lockedBox.top = 0;
-        volume->lockedBox.front = 0;
-        volume->lockedBox.right = volume->resource.width;
-        volume->lockedBox.bottom = volume->resource.height;
-        volume->lockedBox.back = volume->resource.depth;
-    }
-}
-
 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
 {
     TRACE("volume %p, container %p.\n", volume, container);
@@ -248,12 +226,6 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
     {
         TRACE("No box supplied - all is ok\n");
         map_desc->data = volume->resource.allocatedMemory;
-        volume->lockedBox.left   = 0;
-        volume->lockedBox.top    = 0;
-        volume->lockedBox.front  = 0;
-        volume->lockedBox.right  = volume->resource.width;
-        volume->lockedBox.bottom = volume->resource.height;
-        volume->lockedBox.back   = volume->resource.depth;
     }
     else
     {
@@ -263,17 +235,10 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
                 + (map_desc->slice_pitch * box->front)     /* FIXME: is front < back or vica versa? */
                 + (map_desc->row_pitch * box->top)
                 + (box->left * volume->resource.format->byte_count);
-        volume->lockedBox.left   = box->left;
-        volume->lockedBox.top    = box->top;
-        volume->lockedBox.front  = box->front;
-        volume->lockedBox.right  = box->right;
-        volume->lockedBox.bottom = box->bottom;
-        volume->lockedBox.back   = box->back;
     }
 
     if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
     {
-        volume_add_dirty_box(volume, &volume->lockedBox);
         wined3d_texture_set_dirty(volume->container, TRUE);
     }
 
@@ -301,7 +266,6 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
     }
 
     volume->flags &= ~WINED3D_VFLAG_LOCKED;
-    memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
 
     return WINED3D_OK;
 }
@@ -337,12 +301,8 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device
         return hr;
     }
 
-    memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
-
-    volume_add_dirty_box(volume, NULL);
     volume->texture_level = level;
 
-
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 564ab67..e19a61e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2058,9 +2058,6 @@ struct wined3d_volume
     struct wined3d_resource resource;
     struct wined3d_texture *container;
 
-    struct wined3d_box lockedBox;
-    struct wined3d_box dirtyBox;
-
     DWORD flags;
     GLint texture_level;
 };
@@ -2070,7 +2067,6 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
     return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
 }
 
-void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box) DECLSPEC_HIDDEN;
 void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode) DECLSPEC_HIDDEN;
 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
 
-- 
1.8.1.5




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