[PATCH 1/5] wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 22 02:48:39 CDT 2013
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e16a4b8..c949a9c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2098,7 +2098,7 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
{
TRACE("device %p, material %p.\n", device, material);
- *material = device->updateStateBlock->state.material;
+ *material = device->stateBlock->state.material;
TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n",
material->diffuse.r, material->diffuse.g,
--
1.8.1.5
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