[PATCH 3/5] wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state().

Henri Verbeet hverbeet at codeweavers.com
Thu Aug 22 02:48:41 CDT 2013


---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7122006..a4a06a9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3665,7 +3665,7 @@ DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *
         return 0;
     }
 
-    return device->updateStateBlock->state.texture_states[stage][state];
+    return device->stateBlock->state.texture_states[stage][state];
 }
 
 HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
-- 
1.8.1.5




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