[PATCH 3/5] wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 22 02:48:41 CDT 2013
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7122006..a4a06a9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3665,7 +3665,7 @@ DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *
return 0;
}
- return device->updateStateBlock->state.texture_states[stage][state];
+ return device->stateBlock->state.texture_states[stage][state];
}
HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
--
1.8.1.5
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