[PATCH 2/5] wined3d: Move the WINED3D_MAX_FBO_ENTRIES constant to context.c.
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 30 01:42:45 CDT 2013
---
dlls/wined3d/context.c | 2 ++
dlls/wined3d/wined3d_private.h | 2 --
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index cd1cfd4..e8a5a83 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -33,6 +33,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
WINE_DECLARE_DEBUG_CHANNEL(d3d_synchronous);
+#define WINED3D_MAX_FBO_ENTRIES 64
+
static DWORD wined3d_context_tls_idx;
/* FBO helper functions */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 05a6250..c111e73 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1014,8 +1014,6 @@ enum fogsource {
FOGSOURCE_COORD,
};
-#define WINED3D_MAX_FBO_ENTRIES 64
-
struct wined3d_occlusion_query
{
struct list entry;
--
1.8.1.5
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