[PATCH 2/4] d3d9: Volume and cube textures do not support user memory.

Stefan Dösinger stefan at codeweavers.com
Wed Dec 4 07:01:32 CST 2013


---
 dlls/d3d9/device.c       | 20 ++++++++++++++++++--
 dlls/d3d9/tests/d3d9ex.c |  9 +++++++++
 2 files changed, 27 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 170d9e0..e48a641 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -793,7 +793,15 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
 
     *texture = NULL;
     if (shared_handle)
-        FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+    {
+        if (pool == D3DPOOL_SYSTEMMEM)
+        {
+            WARN("User memory is not allowed on volume textures.\n");
+            return D3DERR_INVALIDCALL;
+        }
+        else
+            FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+    }
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
@@ -826,7 +834,15 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
 
     *texture = NULL;
     if (shared_handle)
-        FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+    {
+        if (pool == D3DPOOL_SYSTEMMEM)
+        {
+            WARN("User memory is not allowed on cube textures.\n");
+            return D3DERR_INVALIDCALL;
+        }
+        else
+            FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+    }
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 5825c35..e6ce770 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -539,6 +539,8 @@ static void test_texture_sysmem_create(void)
 {
     IDirect3DDevice9Ex *device;
     IDirect3DTexture9 *texture;
+    IDirect3DCubeTexture9 *cube_texture;
+    IDirect3DVolumeTexture9 *volume_texture;
     D3DLOCKED_RECT locked_rect;
     UINT refcount;
     HWND window;
@@ -575,6 +577,13 @@ static void test_texture_sysmem_create(void)
     IDirect3DTexture9_Release(texture);
     HeapFree(GetProcessHeap(), 0, mem);
 
+    hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 2, 1, 0, D3DFMT_A8R8G8B8,
+            D3DPOOL_SYSTEMMEM, &cube_texture, &mem);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8,
+            D3DPOOL_SYSTEMMEM, &volume_texture, &mem);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
     refcount = IDirect3DDevice9Ex_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
 
-- 
1.8.3.2




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