[PATCH 4/4] d3d9: Implement user memory for offscreen plain surfaces.
Stefan Dösinger
stefan at codeweavers.com
Wed Dec 4 07:01:34 CST 2013
---
dlls/d3d9/device.c | 19 ++++++++++++++-----
dlls/d3d9/tests/d3d9ex.c | 26 ++++++++++++++++++++++++++
2 files changed, 40 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 25c65f7..c3853e8 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -944,7 +944,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
- D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
{
struct wined3d_resource *sub_resource;
struct wined3d_resource_desc desc;
@@ -986,6 +986,9 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
IDirect3DSurface9_AddRef(*surface);
wined3d_texture_decref(texture);
+ if (user_mem)
+ wined3d_surface_set_mem(surface_impl->wined3d_surface, user_mem, 0);
+
wined3d_mutex_unlock();
return D3D_OK;
@@ -1011,7 +1014,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
flags |= WINED3D_SURFACE_MAPPABLE;
return d3d9_device_create_surface(device, width, height, format, flags, surface,
- D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
+ D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
}
static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
@@ -1034,7 +1037,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
flags |= WINED3D_SURFACE_DISCARD;
return d3d9_device_create_surface(device, width, height, format, flags, surface,
- D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
+ D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
}
@@ -1219,13 +1222,19 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+ void *user_mem = NULL;
TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, pool, surface, shared_handle);
*surface = NULL;
if (shared_handle)
- FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+ {
+ if (pool == D3DPOOL_SYSTEMMEM)
+ user_mem = *shared_handle;
+ else
+ FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+ }
if (pool == D3DPOOL_MANAGED)
{
@@ -1236,7 +1245,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
* regardless of the pool they're created in. Should we set dynamic usage
* here? */
return d3d9_device_create_surface(device, width, height, format,
- WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
+ WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
}
static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 9f04832..c2ba72c 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -543,6 +543,7 @@ static void test_user_memory(void)
IDirect3DVolumeTexture9 *volume_texture;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
+ IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
UINT refcount;
HWND window;
@@ -593,6 +594,31 @@ static void test_user_memory(void)
&vertex_buffer, &mem);
ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &surface, &mem);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+ ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
+ ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
+ hr = IDirect3DSurface9_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+ IDirect3DSurface9_Release(surface);
+
+ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &surface, &mem, 0);
+ todo_wine ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+ ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
+ ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
+ hr = IDirect3DSurface9_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+ IDirect3DSurface9_Release(surface);
+ }
+
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
--
1.8.3.2
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