[PATCH 1/5] wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer.
Henri Verbeet
hverbeet at codeweavers.com
Fri Dec 6 04:09:52 CST 2013
---
dlls/wined3d/buffer.c | 1 -
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 2 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index de06ae8..0883054 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -189,7 +189,6 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
goto fail;
}
- This->buffer_object_size = This->resource.size;
This->buffer_object_usage = gl_usage;
if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cb685e2..53ef570 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2552,7 +2552,6 @@ struct wined3d_buffer
GLuint buffer_object;
GLenum buffer_object_usage;
GLenum buffer_type_hint;
- UINT buffer_object_size;
DWORD flags;
struct wined3d_map_range *maps;
--
1.7.10.4
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