[PATCH 1/5] d3d9/tests: Test user memory with D3DPOOL_SCRATCH (try 2).
Stefan Dösinger
stefan at codeweavers.com
Tue Dec 10 05:23:17 CST 2013
Try 2: Only try one texture create call, don't repeat all tests with
D3DPOOL_SCRATCH.
@Henri: I'm not sure what kind of control flow you had in mind here. The
best understanding I could come up with was a nested if (first check for
D3DPOOL_DEFAULT, then handle the D3DPOOL_SYSTEMEM special case), which I
think is ugly. I removed the case check for D3DPOOL_SCRATCH, at the cost
of not writing a visible FIXME for pool 0x6.
---
dlls/d3d9/device.c | 22 +++++++++++++++++-----
dlls/d3d9/tests/d3d9ex.c | 7 +++++--
2 files changed, 22 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 5dc207a..0ed094b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -740,14 +740,26 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
*texture = NULL;
if (shared_handle)
{
- if (pool == D3DPOOL_SYSTEMMEM)
+ switch (pool)
{
- if (levels != 1)
+ case D3DPOOL_DEFAULT:
+ FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+ break;
+
+ case D3DPOOL_SYSTEMMEM:
+ if (levels != 1)
+ {
+ WARN("Trying to create a mipmapped user memory texture.\n");
+ return D3DERR_INVALIDCALL;
+ }
+ set_mem = TRUE;
+ break;
+
+ default:
+ WARN("Trying to create a texture with pool %#x and shared_handle %p.\n",
+ pool, shared_handle);
return D3DERR_INVALIDCALL;
- set_mem = TRUE;
}
- else
- FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 5825c35..810d2a0 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -535,7 +535,7 @@ out:
IDirect3D9Ex_Release(d3d9ex);
}
-static void test_texture_sysmem_create(void)
+static void test_user_memory(void)
{
IDirect3DDevice9Ex *device;
IDirect3DTexture9 *texture;
@@ -562,6 +562,9 @@ static void test_texture_sysmem_create(void)
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 2, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH, &texture, &mem);
+ ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
@@ -1114,7 +1117,7 @@ START_TEST(d3d9ex)
test_swapchain_get_displaymode_ex();
test_get_adapter_luid();
test_get_adapter_displaymode_ex();
- test_texture_sysmem_create();
+ test_user_memory();
test_reset();
test_reset_resources();
test_vidmem_accounting();
--
1.8.3.2
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