[PATCH 1/5] wined3d: Remove the render target check in x11_copy_to_screen().

Henri Verbeet hverbeet at codeweavers.com
Wed Dec 11 07:32:03 CST 2013


---
 dlls/wined3d/swapchain.c |    3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 6675c35..ff2ac64 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -618,9 +618,6 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
     TRACE("swapchain %p, rect %s.\n", swapchain, wine_dbgstr_rect(rect));
 
     front = swapchain->front_buffer;
-    if (!(front->resource.usage & WINED3DUSAGE_RENDERTARGET))
-        return;
-
     if (front->resource.map_count)
         ERR("Trying to blit a mapped surface.\n");
 
-- 
1.7.10.4




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