[PATCH 1/1] wined3d: Add WINED3DFMT_INST to the format table.
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 8 06:21:14 CST 2013
We need the format to exist in apply_format_fixups() in particular.
---
dlls/wined3d/utils.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 2b95dfd..4b29ec8 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -124,6 +124,7 @@ static const struct wined3d_format_channels formats[] =
/* Vendor-specific formats */
{WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+ {WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
{WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
--
1.7.2.5
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