d3dx9 [patch 2/2]: Explicit computations in D3DXMatrixInverse to speed up them

Nozomi Kodama nozomi.kodama at yahoo.com
Wed Feb 27 01:05:57 CST 2013


this patch saves about 30 % of multiplications by comparison with the previous one.
So I expect that the performances are almost the same than the native dll.

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