[PATCH 1/5] ddraw: Avoid LPD3DMATRIXHANDLE.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 2 05:07:24 CST 2013


---
 include/d3d.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/include/d3d.h b/include/d3d.h
index fa6179f..6dbf3d8 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -952,7 +952,7 @@ DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
             DWORD flags, D3DRECT *rect) PURE;
     STDMETHOD(GetPickRecords)(THIS_ LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec) PURE;
     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
-    STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE lpD3DMatHandle) PURE;
+    STDMETHOD(CreateMatrix)(THIS_ D3DMATRIXHANDLE *matrix) PURE;
     STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE;
     STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE;
     STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE;
-- 
1.7.8.6




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