[PATCH 5/5] d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 2 05:07:28 CST 2013
---
dlls/d3d10core/tests/device.c | 44 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 44 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index b045c50..1ed99a0 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -719,6 +719,49 @@ static void test_create_depthstencil_state(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_rasterizer_state(void)
+{
+ ID3D10RasterizerState *rast_state1, *rast_state2;
+ D3D10_RASTERIZER_DESC rast_desc;
+ ID3D10Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ hr = ID3D10Device_CreateRasterizerState(device, NULL, &rast_state1);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ rast_desc.FillMode = D3D10_FILL_SOLID;
+ rast_desc.CullMode = D3D10_CULL_BACK;
+ rast_desc.FrontCounterClockwise = FALSE;
+ rast_desc.DepthBias = 0;
+ rast_desc.DepthBiasClamp = 0.0f;
+ rast_desc.SlopeScaledDepthBias = 0.0f;
+ rast_desc.DepthClipEnable = TRUE;
+ rast_desc.ScissorEnable = FALSE;
+ rast_desc.MultisampleEnable = FALSE;
+ rast_desc.AntialiasedLineEnable = FALSE;
+
+ hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state1);
+ ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state2);
+ ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n");
+
+ refcount = ID3D10RasterizerState_Release(rast_state2);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ refcount = ID3D10RasterizerState_Release(rast_state1);
+ ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(device)
{
test_device_interfaces();
@@ -731,4 +774,5 @@ START_TEST(device)
test_create_sampler_state();
test_create_blend_state();
test_create_depthstencil_state();
+ test_create_rasterizer_state();
}
--
1.7.8.6
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