[PATCH 3/5] wined3d: Remove a redundant condition in the indexbuffer() state handler.

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 6 07:44:07 CST 2013


Strided draws don't use VBOs.
---
 dlls/wined3d/state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a193fbd..6d97981 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4897,7 +4897,7 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
     const struct wined3d_stream_info *stream_info = &context->swapchain->device->strided_streams;
     const struct wined3d_gl_info *gl_info = context->gl_info;
 
-    if (state->user_stream || !state->index_buffer || !stream_info->all_vbo)
+    if (!state->index_buffer || !stream_info->all_vbo)
     {
         GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0));
     }
-- 
1.7.8.6




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