[PATCH 1/5] ddraw: Avoid LPD3DTRANSFORMDATA.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 8 02:53:15 CST 2013
---
include/d3d.h | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index 322384a..8678560 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -655,7 +655,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
- STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
@@ -723,7 +723,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
- STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
@@ -799,7 +799,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
- STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
--
1.7.8.6
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