[PATCH 4/5] d3d8/tests: Merge d3d8_main.c into device.c.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 8 02:53:18 CST 2013


---
 dlls/d3d8/tests/Makefile.in |    1 -
 dlls/d3d8/tests/d3d8_main.c |  119 -------------------------------------------
 dlls/d3d8/tests/device.c    |   95 ++++++++++++++++++++++++++++++++++
 3 files changed, 95 insertions(+), 120 deletions(-)
 delete mode 100644 dlls/d3d8/tests/d3d8_main.c

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 14fa2fc..ab1e92b 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -3,7 +3,6 @@ IMPORTS   = user32
 
 C_SRCS = \
 	buffer.c \
-	d3d8_main.c \
 	device.c \
 	stateblock.c \
 	surface.c \
diff --git a/dlls/d3d8/tests/d3d8_main.c b/dlls/d3d8/tests/d3d8_main.c
deleted file mode 100644
index fb626f2..0000000
--- a/dlls/d3d8/tests/d3d8_main.c
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- * Copyright (C) 2006 Louis Lenders
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "wine/test.h"
-
-static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*);
-static HRESULT (WINAPI *ValidatePixelShader)(DWORD*,DWORD*,int,DWORD*);
-
-static void test_ValidateVertexShader(void)
-{
-    HRESULT ret;
-    static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */
-        0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
-        0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
-        0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
-        0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
-        0x0000FFFF};
-
-    ret=ValidateVertexShader(0,0,0,0,0);
-    ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
-
-    ret=ValidateVertexShader(0,0,0,1,0);
-    ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
-
-    ret=ValidateVertexShader(simple_vs,0,0,0,0);
-    ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
-
-    ret=ValidateVertexShader(simple_vs,0,0,1,0);
-    ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
-    /* seems to do some version checking */
-    *simple_vs=0xFFFE0100;             /* vs_1_0               */
-    ret=ValidateVertexShader(simple_vs,0,0,0,0);
-    ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
-
-    *simple_vs=0xFFFE0102;            /* bogus version         */
-    ret=ValidateVertexShader(simple_vs,0,0,1,0);
-    ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
-    /* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */
-    *simple_vs=0xFFFE0101;             /* vs_1_1               */
-    ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0);
-    ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
-
-    ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0);
-    ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
-    /* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
-    ret=ValidateVertexShader(simple_vs,0,0,12345,0);
-    ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
-    /* What is 5th parameter ???? Following works ok */
-    ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs);
-    ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
-}
-
-static void test_ValidatePixelShader(void)
-{
-    HRESULT ret;
-    static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
-        0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
-        0x00000042, 0xB00F0000,                                                 /* tex t0                       */
-        0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
-        0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
-        0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
-        0x0000FFFF};                                                            /* END                          */
-
-    ret=ValidatePixelShader(0,0,0,0);
-    ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
-
-    ret=ValidatePixelShader(0,0,1,0);
-    ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
-
-    ret=ValidatePixelShader(simple_ps,0,0,0);
-    ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
-
-    ret=ValidatePixelShader(simple_ps,0,1,0);
-    ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
-    /* seems to do some version checking */
-    *simple_ps=0xFFFF0105;             /* bogus version  */
-    ret=ValidatePixelShader(simple_ps,0,1,0);
-    ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
-    /* I've seen that applications pass 2nd parameter always as 0;simple test with non-zero parameter */
-    *simple_ps=0xFFFF0101;             /* ps_1_1         */
-    ret=ValidatePixelShader(simple_ps,simple_ps,1,0);
-    ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
-    /* I've seen 3rd parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
-    ret=ValidatePixelShader(simple_ps,0,12345,0);
-    ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
-    /* What is 4th parameter ???? Following works ok */
-    ret=ValidatePixelShader(simple_ps,0,1,simple_ps);
-    ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
-}
-
-START_TEST(d3d8_main)
-{
-    HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
-    if (!d3d8_handle)
-    {
-        skip("Could not load d3d8.dll\n");
-        return;
-    }
-
-    ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" );
-    ValidatePixelShader = (void*)GetProcAddress (d3d8_handle, "ValidatePixelShader" );
-    test_ValidateVertexShader();
-    test_ValidatePixelShader();
-}
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 6dd6d30..d8e8a56 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1,6 +1,7 @@
 /*
  * Copyright (C) 2006 Vitaliy Margolen
  * Copyright (C) 2006 Chris Robinson
+ * Copyright (C) 2006 Louis Lenders
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -26,6 +27,8 @@
 static INT screen_width;
 static INT screen_height;
 
+static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
+static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
 
 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
@@ -3374,6 +3377,94 @@ static void test_set_rt_vp_scissor(void)
     DestroyWindow(window);
 }
 
+static void test_validate_vs(void)
+{
+    static DWORD vs[] =
+    {
+        0xfffe0101,                                                             /* vs_1_1                       */
+        0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000,                         /* dp4 oPos.x, v0, c0           */
+        0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001,                         /* dp4 oPos.y, v0, c1           */
+        0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002,                         /* dp4 oPos.z, v0, c2           */
+        0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003,                         /* dp4 oPos.w, v0, c3           */
+        0x0000ffff,                                                             /* end                          */
+    };
+    HRESULT hr;
+
+    hr = ValidateVertexShader(0, 0, 0, 0, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    hr = ValidateVertexShader(0, 0, 0, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    hr = ValidateVertexShader(vs, 0, 0, 0, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = ValidateVertexShader(vs, 0, 0, 1, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    /* Seems to do some version checking. */
+    *vs = 0xfffe0100;                                                           /* vs_1_0                       */
+    hr = ValidateVertexShader(vs, 0, 0, 0, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    *vs = 0xfffe0102;                                                           /* bogus version                */
+    hr = ValidateVertexShader(vs, 0, 0, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
+     * Simple test with non-zero parameters. */
+    *vs = 0xfffe0101;                                                           /* vs_1_1                       */
+    hr = ValidateVertexShader(vs, vs, 0, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+
+    hr = ValidateVertexShader(vs, 0, vs, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    /* I've seen the 4th parameter always passed as either 0 or 1, but passing
+     * other values doesn't seem to hurt. */
+    hr = ValidateVertexShader(vs, 0, 0, 12345, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    /* What is the 5th parameter? The following seems to work ok. */
+    hr = ValidateVertexShader(vs, 0, 0, 1, vs);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+}
+
+static void test_validate_ps(void)
+{
+    static DWORD ps[] =
+    {
+        0xffff0101,                                                             /* ps_1_1                       */
+        0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
+        0x00000042, 0xb00f0000,                                                 /* tex t0                       */
+        0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000,                         /* dp3 r0, c1, c0               */
+        0x00000005, 0x800f0000, 0x90e40000, 0x80e40000,                         /* mul r0, v0, r0               */
+        0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000,                         /* mul r0, t0, r0               */
+        0x0000ffff,                                                             /* end                          */
+    };
+    HRESULT hr;
+
+    hr = ValidatePixelShader(0, 0, 0, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    hr = ValidatePixelShader(0, 0, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    hr = ValidatePixelShader(ps, 0, 0, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = ValidatePixelShader(ps, 0, 1, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    /* Seems to do some version checking. */
+    *ps = 0xffff0105;                                                           /* bogus version                */
+    hr = ValidatePixelShader(ps, 0, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    /* I've seen that applications always pass the 2nd parameter as 0.
+     * Simple test with a non-zero parameter. */
+    *ps = 0xffff0101;                                                           /* ps_1_1                       */
+    hr = ValidatePixelShader(ps, ps, 1, 0);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    /* I've seen th 3rd parameter always passed as either 0 or 1, but passing
+     * other values doesn't seem to hurt. */
+    hr = ValidatePixelShader(ps, 0, 12345, 0);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    /* What is the 4th parameter? The following seems to work ok. */
+    hr = ValidatePixelShader(ps, 0, 1, ps);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -3388,6 +3479,8 @@ START_TEST(device)
     wc.lpszClassName = "d3d8_test_wc";
     RegisterClass(&wc);
 
+    ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
+    ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
     pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
     ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
     if (pDirect3DCreate8)
@@ -3431,6 +3524,8 @@ START_TEST(device)
         test_reset_resources();
         depth_blit_test();
         test_set_rt_vp_scissor();
+        test_validate_vs();
+        test_validate_ps();
     }
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }
-- 
1.7.8.6




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