[PATCH 2/5] ddraw: Avoid LPD3DMATERIAL7.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 9 04:27:14 CST 2013
---
include/d3d.h | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index 9e4ccf2..ba860a4 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -1309,8 +1309,8 @@ DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
- STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
- STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
+ STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
STDMETHOD(SetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
STDMETHOD(GetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
--
1.7.8.6
More information about the wine-patches
mailing list