[PATCH 2/5] ddraw: Avoid LPD3DMATERIAL7.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 9 04:27:14 CST 2013


---
 include/d3d.h |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/d3d.h b/include/d3d.h
index 9e4ccf2..ba860a4 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -1309,8 +1309,8 @@ DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
     STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
-    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
-    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
+    STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
+    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
     STDMETHOD(SetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
     STDMETHOD(GetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
-- 
1.7.8.6




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